#include "third_party/blink/renderer/core/paint/rounded_inner_rect_clipper.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_rect.h"
#include "third_party/blink/renderer/platform/geometry/float_rounded_rect.h"
#include "third_party/blink/renderer/platform/graphics/graphics_context.h"
namespace blink {
RoundedInnerRectClipper::RoundedInnerRectClipper(
GraphicsContext& context,
const PhysicalRect& rect,
const FloatRoundedRect& clip_rect)
: … { … }
RoundedInnerRectClipper::~RoundedInnerRectClipper() { … }
}