chromium/third_party/blink/renderer/core/paint/svg_shape_painter.cc

// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/core/paint/svg_shape_painter.h"

#include "base/types/optional_util.h"
#include "third_party/blink/renderer/core/layout/svg/layout_svg_resource_marker.h"
#include "third_party/blink/renderer/core/layout/svg/layout_svg_shape.h"
#include "third_party/blink/renderer/core/layout/svg/svg_layout_support.h"
#include "third_party/blink/renderer/core/layout/svg/svg_marker_data.h"
#include "third_party/blink/renderer/core/layout/svg/svg_resources.h"
#include "third_party/blink/renderer/core/paint/paint_auto_dark_mode.h"
#include "third_party/blink/renderer/core/paint/paint_info.h"
#include "third_party/blink/renderer/core/paint/scoped_svg_paint_state.h"
#include "third_party/blink/renderer/core/paint/svg_container_painter.h"
#include "third_party/blink/renderer/core/paint/svg_model_object_painter.h"
#include "third_party/blink/renderer/core/paint/svg_object_painter.h"
#include "third_party/blink/renderer/core/paint/timing/paint_timing.h"
#include "third_party/blink/renderer/core/style/paint_order_array.h"
#include "third_party/blink/renderer/platform/graphics/graphics_context_state_saver.h"
#include "third_party/blink/renderer/platform/graphics/paint/drawing_recorder.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_record.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_record_builder.h"
#include "third_party/blink/renderer/platform/graphics/stroke_data.h"
#include "third_party/skia/include/core/SkPath.h"
#include "ui/gfx/geometry/skia_conversions.h"

namespace blink {

static std::optional<AffineTransform> SetupNonScalingStrokeContext(
    const LayoutSVGShape& layout_svg_shape,
    GraphicsContextStateSaver& state_saver) {}

void SVGShapePainter::Paint(const PaintInfo& paint_info) {}

void SVGShapePainter::PaintShape(const PaintInfo& paint_info) {}

class PathWithTemporaryWindingRule {};

void SVGShapePainter::FillShape(GraphicsContext& context,
                                const cc::PaintFlags& flags,
                                WindRule wind_rule) {}

void SVGShapePainter::StrokeShape(GraphicsContext& context,
                                  const cc::PaintFlags& flags) {}

void SVGShapePainter::PaintMarkers(const PaintInfo& paint_info) {}

void SVGShapePainter::PaintMarker(const PaintInfo& paint_info,
                                  LayoutSVGResourceMarker& marker,
                                  const MarkerPosition& position,
                                  float stroke_width) {}

}  // namespace blink