chromium/third_party/blink/renderer/core/paint/text_decoration_painter.cc

// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/core/paint/text_decoration_painter.h"

#include "third_party/blink/renderer/core/layout/inline/fragment_item.h"
#include "third_party/blink/renderer/core/layout/svg/layout_svg_inline_text.h"
#include "third_party/blink/renderer/core/layout/text_decoration_offset.h"
#include "third_party/blink/renderer/core/paint/paint_info.h"
#include "third_party/blink/renderer/core/paint/text_painter.h"
#include "third_party/blink/renderer/core/paint/text_shadow_painter.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
#include "third_party/blink/renderer/platform/graphics/graphics_context_state_saver.h"

namespace blink {

namespace {

Color LineColorForPhase(TextDecorationInfo& decoration_info,
                        TextShadowPaintPhase phase) {}

}  // namespace

TextDecorationPainter::TextDecorationPainter(
    TextPainter& text_painter,
    const InlinePaintContext* inline_context,
    const PaintInfo& paint_info,
    const ComputedStyle& style,
    const TextPaintStyle& text_style,
    const LineRelativeRect& decoration_rect,
    HighlightPainter::SelectionPaintState* selection)
    :{}

TextDecorationPainter::~TextDecorationPainter() {}

void TextDecorationPainter::UpdateDecorationInfo(
    std::optional<TextDecorationInfo>& result,
    const FragmentItem& text_item,
    const ComputedStyle& style,
    std::optional<LineRelativeRect> decoration_rect_override,
    const AppliedTextDecoration* decoration_override) {}

gfx::RectF TextDecorationPainter::ExpandRectForSVGDecorations(
    const LineRelativeRect& rect) {}

void TextDecorationPainter::Begin(const FragmentItem& text_item, Phase phase) {}

void TextDecorationPainter::PaintUnderOrOverLineDecorations(
    TextDecorationInfo& decoration_info,
    const TextFragmentPaintInfo& fragment_paint_info,
    const TextPaintStyle& text_style,
    TextDecorationLine lines_to_paint) {}

void TextDecorationPainter::PaintLineThroughDecorations(
    TextDecorationInfo& decoration_info,
    const TextPaintStyle& text_style) {}

void TextDecorationPainter::PaintExceptLineThrough(
    const TextFragmentPaintInfo& fragment_paint_info) {}

void TextDecorationPainter::PaintOnlyLineThrough() {}

void TextDecorationPainter::PaintExceptLineThrough(
    TextDecorationInfo& decoration_info,
    const TextPaintStyle& text_style,
    const TextFragmentPaintInfo& fragment_paint_info,
    TextDecorationLine lines_to_paint) {}

void TextDecorationPainter::PaintOnlyLineThrough(
    TextDecorationInfo& decoration_info,
    const TextPaintStyle& text_style) {}

void TextDecorationPainter::ClipIfNeeded(
    GraphicsContextStateSaver& state_saver) {}

}  // namespace blink