chromium/third_party/blink/renderer/core/paint/text_painter.h

// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_TEXT_PAINTER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_TEXT_PAINTER_H_

#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/style_variant.h"
#include "third_party/blink/renderer/core/paint/line_relative_rect.h"
#include "third_party/blink/renderer/core/paint/paint_flags.h"
#include "third_party/blink/renderer/platform/graphics/color.h"
#include "third_party/blink/renderer/platform/graphics/dom_node_id.h"

namespace blink {

class ComputedStyle;
class Document;
class Font;
class GraphicsContext;
class LayoutObject;
class LayoutSVGInlineText;
class TextDecorationInfo;
enum class TextEmphasisPosition : unsigned;
struct AutoDarkMode;
struct PaintInfo;
struct SvgContextPaints;
struct TextFragmentPaintInfo;
struct TextPaintStyle;

// Base class for text painting. Operates on PhysicalTextFragments and only
// paints text and decorations. Border painting etc is handled by the
// TextFragmentPainter class.
// TODO(layout-dev): Does this distinction make sense?
class CORE_EXPORT TextPainter {};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_TEXT_PAINTER_H_