#include "third_party/blink/renderer/core/paint/transform_utils.h"
#include "third_party/blink/renderer/core/layout/layout_box.h"
#include "third_party/blink/renderer/core/layout/physical_box_fragment.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
namespace blink {
namespace {
PhysicalRect ComputeReferenceBoxInternal(const PhysicalBoxFragment& fragment,
PhysicalRect border_box_rect) { … }
}
PhysicalRect ComputeReferenceBox(const PhysicalBoxFragment& fragment) { … }
PhysicalRect ComputeReferenceBox(const LayoutBox& box) { … }
}