#include "third_party/blink/renderer/core/paint/view_painter.h"
#include "base/containers/adapters.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/frame/local_frame_view.h"
#include "third_party/blink/renderer/core/frame/settings.h"
#include "third_party/blink/renderer/core/layout/layout_box.h"
#include "third_party/blink/renderer/core/layout/layout_view.h"
#include "third_party/blink/renderer/core/layout/physical_box_fragment.h"
#include "third_party/blink/renderer/core/paint/box_background_paint_context.h"
#include "third_party/blink/renderer/core/paint/box_decoration_data.h"
#include "third_party/blink/renderer/core/paint/box_model_object_painter.h"
#include "third_party/blink/renderer/core/paint/box_painter.h"
#include "third_party/blink/renderer/core/paint/object_painter.h"
#include "third_party/blink/renderer/core/paint/paint_auto_dark_mode.h"
#include "third_party/blink/renderer/core/paint/paint_info.h"
#include "third_party/blink/renderer/core/paint/paint_layer.h"
#include "third_party/blink/renderer/core/paint/paint_layer_scrollable_area.h"
#include "third_party/blink/renderer/core/view_transition/view_transition.h"
#include "third_party/blink/renderer/core/view_transition/view_transition_utils.h"
#include "third_party/blink/renderer/platform/graphics/paint/drawing_recorder.h"
#include "third_party/blink/renderer/platform/graphics/paint/geometry_mapper.h"
#include "third_party/blink/renderer/platform/graphics/paint/scoped_paint_chunk_properties.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
namespace blink {
void ViewPainter::PaintRootGroup(const PaintInfo& paint_info,
const gfx::Rect& pixel_snapped_background_rect,
const Document& document,
const DisplayItemClient& client,
const PropertyTreeStateOrAlias& state) { … }
void ViewPainter::PaintBoxDecorationBackground(const PaintInfo& paint_info) { … }
void ViewPainter::PaintRootElementGroup(
const PaintInfo& paint_info,
const gfx::Rect& pixel_snapped_background_rect,
const PropertyTreeStateOrAlias& background_paint_state,
const DisplayItemClient& background_client,
bool painted_separate_backdrop,
bool painted_separate_effect) { … }
const LayoutView& ViewPainter::GetLayoutView() const { … }
PhysicalRect ViewPainter::BackgroundRect() const { … }
}