#include "third_party/blink/renderer/core/script/script.h"
#include <optional>
#include "third_party/blink/renderer/bindings/core/v8/script_evaluation_result.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_binding_for_core.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/core/script_type_names.h"
namespace blink {
std::optional<mojom::blink::ScriptType> Script::ParseScriptType(
const String& script_type) { … }
void Script::RunScriptOnScriptState(
ScriptState* script_state,
ExecuteScriptPolicy execute_script_policy,
V8ScriptRunner::RethrowErrorsOption rethrow_errors) { … }
void Script::RunScript(LocalDOMWindow* window,
ExecuteScriptPolicy execute_script_policy,
V8ScriptRunner::RethrowErrorsOption rethrow_errors) { … }
ScriptEvaluationResult Script::RunScriptAndReturnValue(
LocalDOMWindow* window,
ExecuteScriptPolicy execute_script_policy,
V8ScriptRunner::RethrowErrorsOption rethrow_errors) { … }
}