/* * Copyright (c) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_SCROLL_SCROLL_ANIMATOR_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_SCROLL_SCROLL_ANIMATOR_H_ #include <memory> #include "base/time/default_tick_clock.h" #include "base/time/time.h" #include "build/build_config.h" #include "cc/animation/scroll_offset_animation_curve.h" #include "third_party/blink/renderer/core/core_export.h" #include "third_party/blink/renderer/core/scroll/scroll_animator_base.h" #include "third_party/blink/renderer/platform/animation/compositor_animation_client.h" #include "third_party/blink/renderer/platform/animation/compositor_animation_delegate.h" #include "third_party/blink/renderer/platform/timer.h" namespace blink { // ScrollAnimator is the Blink-side implementation of user-input scroll offset // animations ("smooth scrolling") on all platforms except for Mac. // // See http://bit.ly/smoothscrolling for general info about user-input smooth // scrolling. For the Mac implementation, see ScrollAnimatorMac. For // programmatic (CSSOM) smooth scrolls, see ProgrammaticScrollAnimator. // // When Blink receives an input event that should start or update a scroll // animation, it calls ScrollAnimator::UserScroll. This will construct an // animation curve object which can report the desired scroll offset as a // function of elapsed time. See cc/animation/scroll_offset_animation_curve.h // for more info about the animation curve logic (including velocity-matched // target updating). // // Having established an animation curve, the logic for servicing the animation // is highly dependent on compositing. There are four scenarios to consider: // // (1) Scroll animation running on the compositor, scheduled by the compositor // (LayerTreeHostImpl::ScrollAnimated) in response to a scroll wheel input // event handled by the compositor thread. Blink doesn't know about these. // // (2) Scroll animation running on the compositor, scheduled by Blink. For // example, a keyboard scroll of a composited scroller. // // (3) Scroll animation of a composited scroller, running on the main thread due // to main-thread scrolling reasons (for example, non-composited fixed- // position elements that need to be repainted on scroll). // // (4) Scroll animation of a non-composited scroller, running on the main // thread. // // In scenarios (1) and (2) the animation is created as a cc::Animation with // TargetProperty::SCROLL_OFFSET and added to a cc::Animation that is // serviced on the compositor thread (in cc::AnimationHost::TickAnimations). // This lets the animation play smoothly even if the main thread is janked. // // In scenarios (3) and (4), we schedule the animation ticks on the main thread // using ScrollableArea::ScheduleAnimation, and update the scroll offset during // ScrollAnimator::TickAnimation. // // There is a special main-thread scrolling reason kHandlingScrollFromMainThread // set in scenarios (2) and (3) for the duration of the scroll, to prevent // interference from events that would otherwise trigger scenario (1). // // There is a complicated handoff from (1) to (3) in the event that a main- // thread scrolling reason is added in the middle of an animation. This is // handled by TakeOverCompositorAnimation, which aborts the animation in cc and // sends an AnimationEvent::TAKEOVER back to the main thread containing a copy // of the curve. That calls back into NotifyAnimationTakeover which starts a // new animation on main to play the "remainder" of the curve. // // The logic for Blink-side scheduling of compositor-serviced scroll offset // animations is shared with ProgrammaticScrollAnimator, and lives mostly in the // common base class ScrollAnimatorCompositorCoordinator. class CORE_EXPORT ScrollAnimator : public ScrollAnimatorBase { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_SCROLL_SCROLL_ANIMATOR_H_