/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // Tests for the ScrollAnimator class. #include "third_party/blink/renderer/core/scroll/scroll_animator.h" #include "base/task/single_thread_task_runner.h" #include "base/test/test_mock_time_task_runner.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/blink/public/platform/platform.h" #include "third_party/blink/public/platform/scheduler/test/renderer_scheduler_test_support.h" #include "third_party/blink/renderer/core/scroll/scroll_animator_base.h" #include "third_party/blink/renderer/core/scroll/scrollable_area.h" #include "third_party/blink/renderer/core/scroll/scrollbar_theme.h" #include "third_party/blink/renderer/platform/heap/thread_state.h" #include "third_party/blink/renderer/platform/scheduler/public/thread.h" #include "third_party/blink/renderer/platform/scheduler/public/thread_scheduler.h" #include "third_party/blink/renderer/platform/testing/task_environment.h" #include "third_party/blink/renderer/platform/wtf/functional.h" #include "ui/gfx/geometry/point_f.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/vector2d_conversions.h" namespace blink { AtLeast; Return; _; namespace { base::TimeTicks NowTicksInSeconds( const base::TestMockTimeTaskRunner* task_runner) { … } } // namespace class MockScrollableAreaForAnimatorTest : public GarbageCollected<MockScrollableAreaForAnimatorTest>, public ScrollableArea { … }; class TestScrollAnimator : public ScrollAnimator { … }; static void Reset(ScrollAnimator& scroll_animator) { … } // TODO(skobes): Add unit tests for composited scrolling paths. TEST(ScrollAnimatorTest, MainThreadStates) { … } TEST(ScrollAnimatorTest, MainThreadEnabled) { … } // Test that a smooth scroll offset animation is aborted when followed by a // non-smooth scroll offset animation. TEST(ScrollAnimatorTest, AnimatedScrollAborted) { … } // Test that a smooth scroll offset animation running on the compositor is // completed on the main thread. TEST(ScrollAnimatorTest, AnimatedScrollTakeover) { … } TEST(ScrollAnimatorTest, Disabled) { … } // Test that cancelling an animation resets the animation state. // See crbug.com/598548. TEST(ScrollAnimatorTest, CancellingAnimationResetsState) { … } // Test that the callback passed to UserScroll function will be run when the // animation is canceled or finished when the scroll is sent to main thread. TEST(ScrollAnimatorTest, UserScrollCallBackAtAnimationFinishOnMainThread) { … } // Test that the callback passed to UserScroll function will be run when the // animation is canceled or finished when the scroll is sent to compositor. TEST(ScrollAnimatorTest, UserScrollCallBackAtAnimationFinishOnCompositor) { … } // Test the behavior when in WaitingToCancelOnCompositor and a new user scroll // happens. TEST(ScrollAnimatorTest, CancellingCompositorAnimation) { … } // This test verifies that impl only animation updates get cleared once they // are pushed to compositor animation host. TEST(ScrollAnimatorTest, ImplOnlyAnimationUpdatesCleared) { … } TEST(ScrollAnimatorTest, MainThreadAnimationTargetAdjustment) { … } } // namespace blink