#include "third_party/blink/renderer/core/scroll/snap_event.h"
#include "third_party/blink/renderer/core/dom/node.h"
#include "third_party/blink/renderer/core/dom/static_node_list.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
namespace blink {
SnapEvent* SnapEvent::Create(const AtomicString& type,
Bubbles bubbles,
Member<Node>& block_target,
Member<Node>& inline_target) { … }
SnapEvent::SnapEvent(const AtomicString& type,
Bubbles bubbles,
Member<Node>& block_target,
Member<Node>& inline_target)
: … { … }
}