#include "third_party/blink/renderer/core/streams/count_queuing_strategy.h"
#include "third_party/blink/renderer/bindings/core/v8/script_function.h"
#include "third_party/blink/renderer/bindings/core/v8/script_value.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_queuing_strategy_init.h"
#include "third_party/blink/renderer/core/streams/queuing_strategy_common.h"
#include "third_party/blink/renderer/platform/bindings/script_state.h"
#include "third_party/blink/renderer/platform/bindings/v8_binding.h"
#include "third_party/blink/renderer/platform/heap/visitor.h"
namespace blink {
namespace {
static const V8PrivateProperty::SymbolKey kCountQueuingStrategySizeFunction;
class CountQueuingStrategySizeFunction final : public ScriptFunction::Callable { … };
}
CountQueuingStrategy* CountQueuingStrategy::Create(
ScriptState* script_state,
const QueuingStrategyInit* init) { … }
CountQueuingStrategy::CountQueuingStrategy(ScriptState* script_state,
const QueuingStrategyInit* init)
: … { … }
CountQueuingStrategy::~CountQueuingStrategy() = default;
ScriptValue CountQueuingStrategy::size(ScriptState* script_state) const { … }
}