/* * Copyright (C) 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifdef UNSAFE_BUFFERS_BUILD // TODO(crbug.com/351564777): Remove this and convert code to safer constructs. #pragma allow_unsafe_buffers #endif #include "third_party/blink/renderer/core/svg/animation/smil_animation_sandwich.h" #include "base/not_fatal_until.h" #include "base/ranges/algorithm.h" #include "third_party/blink/renderer/core/svg/animation/smil_animation_value.h" #include "third_party/blink/renderer/core/svg/svg_animation_element.h" namespace blink { namespace { struct PriorityCompare { … }; } // namespace SMILAnimationSandwich::SMILAnimationSandwich() = default; void SMILAnimationSandwich::Add(SVGAnimationElement* animation) { … } void SMILAnimationSandwich::Remove(SVGAnimationElement* animation) { … } void SMILAnimationSandwich::UpdateActiveAnimationStack( SMILTime presentation_time) { … } bool SMILAnimationSandwich::ApplyAnimationValues() { … } void SMILAnimationSandwich::Trace(Visitor* visitor) const { … } } // namespace blink