// Copyright 2020 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_SVG_ANIMATION_SMIL_ANIMATION_VALUE_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_SVG_ANIMATION_SMIL_ANIMATION_VALUE_H_ #include "third_party/blink/renderer/platform/transforms/affine_transform.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" namespace blink { class SVGPropertyBase; // Representation of value being computed and applied. Different fields will be // used depending on which target is being animated (attribute/property // vs. motion path) but always the same field within the same sandwich. struct SMILAnimationValue { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_SVG_ANIMATION_SMIL_ANIMATION_VALUE_H_