/* * Copyright (C) 2006 Eric Seidel <[email protected]> * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_SVG_GRAPHICS_SVG_IMAGE_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_SVG_GRAPHICS_SVG_IMAGE_H_ #include <optional> #include "base/gtest_prod_util.h" #include "base/memory/weak_ptr.h" #include "third_party/blink/public/mojom/css/preferred_color_scheme.mojom-blink-forward.h" #include "third_party/blink/renderer/core/core_export.h" #include "third_party/blink/renderer/core/layout/geometry/physical_size.h" #include "third_party/blink/renderer/platform/graphics/image.h" #include "third_party/blink/renderer/platform/graphics/paint/paint_record.h" #include "third_party/blink/renderer/platform/heap/member.h" #include "third_party/blink/renderer/platform/heap/persistent.h" #include "third_party/blink/renderer/platform/scheduler/public/agent_group_scheduler.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" #include "third_party/blink/renderer/platform/wtf/casting.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/geometry/size_f.h" namespace blink { class Document; class Element; class IsolatedSVGDocumentHost; class LayoutSVGRoot; class LocalFrame; class Node; class Page; class SVGImageChromeClient; class SVGImageForContainer; class SVGSVGElement; class SVGViewSpec; struct IntrinsicSizingInfo; // A collection of "viewport defining" parameters for an SVGImage. class SVGImageViewInfo final : public GarbageCollected<SVGImageViewInfo> { … }; // SVGImage does not use Skia to draw images (as BitmapImage does) but instead // handles drawing itself. Internally, SVGImage creates a // IsolatedSVGDocumentHost and reuses the existing paint code in Blink to draw // the image. Because a single SVGImage can be referenced by multiple // containers (see: SVGImageForContainer.h), each call to SVGImage::draw() may // require (re-)laying out the inner SVGDocument. // // Using Page was an architectural hack and has surprising side-effects. Ideally // SVGImage would use a lighter container around an SVGDocument that does not // have the full Page machinery but still has the sandboxing security guarantees // needed by SVGImage. class CORE_EXPORT SVGImage final : public Image { … }; template <> struct DowncastTraits<SVGImage> { … }; class ImageObserverDisabler { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_SVG_GRAPHICS_SVG_IMAGE_H_