chromium/third_party/blink/renderer/core/svg/graphics/svg_image.h

/*
 * Copyright (C) 2006 Eric Seidel <[email protected]>
 * Copyright (C) 2009 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_SVG_GRAPHICS_SVG_IMAGE_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_SVG_GRAPHICS_SVG_IMAGE_H_

#include <optional>

#include "base/gtest_prod_util.h"
#include "base/memory/weak_ptr.h"
#include "third_party/blink/public/mojom/css/preferred_color_scheme.mojom-blink-forward.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_size.h"
#include "third_party/blink/renderer/platform/graphics/image.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_record.h"
#include "third_party/blink/renderer/platform/heap/member.h"
#include "third_party/blink/renderer/platform/heap/persistent.h"
#include "third_party/blink/renderer/platform/scheduler/public/agent_group_scheduler.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/casting.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/size_f.h"

namespace blink {

class Document;
class Element;
class IsolatedSVGDocumentHost;
class LayoutSVGRoot;
class LocalFrame;
class Node;
class Page;
class SVGImageChromeClient;
class SVGImageForContainer;
class SVGSVGElement;
class SVGViewSpec;
struct IntrinsicSizingInfo;

// A collection of "viewport defining" parameters for an SVGImage.
class SVGImageViewInfo final : public GarbageCollected<SVGImageViewInfo> {};

// SVGImage does not use Skia to draw images (as BitmapImage does) but instead
// handles drawing itself. Internally, SVGImage creates a
// IsolatedSVGDocumentHost and reuses the existing paint code in Blink to draw
// the image. Because a single SVGImage can be referenced by multiple
// containers (see: SVGImageForContainer.h), each call to SVGImage::draw() may
// require (re-)laying out the inner SVGDocument.
//
// Using Page was an architectural hack and has surprising side-effects. Ideally
// SVGImage would use a lighter container around an SVGDocument that does not
// have the full Page machinery but still has the sandboxing security guarantees
// needed by SVGImage.
class CORE_EXPORT SVGImage final : public Image {};

template <>
struct DowncastTraits<SVGImage> {};

class ImageObserverDisabler {};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_SVG_GRAPHICS_SVG_IMAGE_H_