chromium/third_party/blink/renderer/core/svg/svg_animate_element.cc

/*
 * Copyright (C) 2004, 2005 Nikolas Zimmermann <[email protected]>
 * Copyright (C) 2004, 2005, 2006 Rob Buis <[email protected]>
 * Copyright (C) 2008 Apple Inc. All rights reserved.
 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "third_party/blink/renderer/core/svg/svg_animate_element.h"

#include "third_party/blink/renderer/core/css/css_property_value_set.h"
#include "third_party/blink/renderer/core/css/css_style_sheet.h"
#include "third_party/blink/renderer/core/css/style_change_reason.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/qualified_name.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h"
#include "third_party/blink/renderer/core/svg/animation/smil_animation_effect_parameters.h"
#include "third_party/blink/renderer/core/svg/animation/smil_animation_value.h"
#include "third_party/blink/renderer/core/svg/properties/svg_animated_property.h"
#include "third_party/blink/renderer/core/svg/properties/svg_property.h"
#include "third_party/blink/renderer/core/svg/svg_angle.h"
#include "third_party/blink/renderer/core/svg/svg_animated_color.h"
#include "third_party/blink/renderer/core/svg/svg_boolean.h"
#include "third_party/blink/renderer/core/svg/svg_integer.h"
#include "third_party/blink/renderer/core/svg/svg_integer_optional_integer.h"
#include "third_party/blink/renderer/core/svg/svg_length.h"
#include "third_party/blink/renderer/core/svg/svg_length_list.h"
#include "third_party/blink/renderer/core/svg/svg_number.h"
#include "third_party/blink/renderer/core/svg/svg_number_list.h"
#include "third_party/blink/renderer/core/svg/svg_number_optional_number.h"
#include "third_party/blink/renderer/core/svg/svg_path.h"
#include "third_party/blink/renderer/core/svg/svg_point_list.h"
#include "third_party/blink/renderer/core/svg/svg_preserve_aspect_ratio.h"
#include "third_party/blink/renderer/core/svg/svg_rect.h"
#include "third_party/blink/renderer/core/svg/svg_script_element.h"
#include "third_party/blink/renderer/core/svg/svg_set_element.h"
#include "third_party/blink/renderer/core/svg/svg_string.h"
#include "third_party/blink/renderer/core/xlink_names.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"

namespace blink {

namespace {

String ComputeCSSPropertyValue(SVGElement* element, CSSPropertyID id) {}

AnimatedPropertyValueType PropertyValueType(const QualifiedName& attribute_name,
                                            const String& value) {}

QualifiedName ConstructQualifiedName(const SVGElement& svg_element,
                                     const AtomicString& attribute_name) {}

}  // unnamed namespace

SVGAnimateElement::SVGAnimateElement(Document& document)
    :{}

SVGAnimateElement::SVGAnimateElement(const QualifiedName& tag_name,
                                     Document& document)
    :{}

SVGAnimateElement::~SVGAnimateElement() = default;

bool SVGAnimateElement::IsSVGAnimationAttributeSettingJavaScriptURL(
    const Attribute& attribute) const {}

Node::InsertionNotificationRequest SVGAnimateElement::InsertedInto(
    ContainerNode& root_parent) {}

void SVGAnimateElement::RemovedFrom(ContainerNode& root_parent) {}

void SVGAnimateElement::ParseAttribute(
    const AttributeModificationParams& params) {}

void SVGAnimateElement::ResolveTargetProperty() {}

void SVGAnimateElement::ClearTargetProperty() {}

void SVGAnimateElement::UpdateTargetProperty() {}

bool SVGAnimateElement::HasValidAnimation() const {}

SVGPropertyBase* SVGAnimateElement::CreatePropertyForAttributeAnimation(
    const String& value) const {}

SVGPropertyBase* SVGAnimateElement::CreateUnderlyingValueForAttributeAnimation()
    const {}

SVGPropertyBase* SVGAnimateElement::CreatePropertyForCSSAnimation(
    const String& value) const {}

SVGPropertyBase* SVGAnimateElement::ParseValue(const String& value) const {}

SVGPropertyBase* SVGAnimateElement::AdjustForInheritance(
    SVGPropertyBase* property_value,
    AnimatedPropertyValueType value_type) const {}

static SVGPropertyBase* DiscreteSelectValue(AnimationMode animation_mode,
                                            float percentage,
                                            SVGPropertyBase* from,
                                            SVGPropertyBase* to) {}

void SVGAnimateElement::CalculateAnimationValue(
    SMILAnimationValue& animation_value,
    float percentage,
    unsigned repeat_count) const {}

AnimationMode SVGAnimateElement::CalculateAnimationMode() {}

bool SVGAnimateElement::CalculateToAtEndOfDurationValue(
    const String& to_at_end_of_duration_string) {}

void SVGAnimateElement::CalculateFromAndToValues(const String& from_string,
                                                 const String& to_string) {}

void SVGAnimateElement::CalculateFromAndByValues(const String& from_string,
                                                 const String& by_string) {}

SVGPropertyBase* SVGAnimateElement::CreateUnderlyingValueForAnimation() const {}

SMILAnimationValue SVGAnimateElement::CreateAnimationValue() const {}

void SVGAnimateElement::ClearAnimationValue() {}

void SVGAnimateElement::ApplyResultsToTarget(
    const SMILAnimationValue& animation_value) {}

bool SVGAnimateElement::AnimatedPropertyTypeSupportsAddition() const {}

float SVGAnimateElement::CalculateDistance(const String& from_string,
                                           const String& to_string) {}

void SVGAnimateElement::WillChangeAnimatedType() {}

void SVGAnimateElement::DidChangeAnimatedType() {}

void SVGAnimateElement::WillChangeAnimationTarget() {}

void SVGAnimateElement::DidChangeAnimationTarget() {}

void SVGAnimateElement::SetAttributeName(const QualifiedName& attribute_name) {}

void SVGAnimateElement::SetAttributeType(
    const AtomicString& attribute_type_string) {}

void SVGAnimateElement::Trace(Visitor* visitor) const {}

}  // namespace blink