chromium/third_party/blink/renderer/core/svg/svg_animate_element.h

/*
 * Copyright (C) 2004, 2005 Nikolas Zimmermann <[email protected]>
 * Copyright (C) 2004, 2005 Rob Buis <[email protected]>
 * Copyright (C) 2008 Apple Inc. All rights reserved.
 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_SVG_SVG_ANIMATE_ELEMENT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_SVG_SVG_ANIMATE_ELEMENT_H_

#include "base/gtest_prod_util.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/css/css_property_names.h"
#include "third_party/blink/renderer/core/svg/svg_animation_element.h"
#include "third_party/blink/renderer/core/svg_names.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"

namespace blink {

// If we have 'inherit' as animation value, we need to grab the value
// during the animation since the value can be animated itself.
enum AnimatedPropertyValueType {};

class CORE_EXPORT SVGAnimateElement : public SVGAnimationElement {};

inline bool IsSVGAnimateElement(const SVGElement& element) {}

template <>
struct DowncastTraits<SVGAnimateElement> {};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_SVG_SVG_ANIMATE_ELEMENT_H_