chromium/third_party/blink/renderer/core/svg/svg_animate_motion_element.cc

/*
 * Copyright (C) 2007 Eric Seidel <[email protected]>
 * Copyright (C) 2007 Rob Buis <[email protected]>
 * Copyright (C) 2008 Apple Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "third_party/blink/renderer/core/svg/svg_animate_motion_element.h"

#include "third_party/blink/renderer/core/dom/element_traversal.h"
#include "third_party/blink/renderer/core/svg/animation/smil_animation_effect_parameters.h"
#include "third_party/blink/renderer/core/svg/animation/smil_animation_value.h"
#include "third_party/blink/renderer/core/svg/svg_a_element.h"
#include "third_party/blink/renderer/core/svg/svg_circle_element.h"
#include "third_party/blink/renderer/core/svg/svg_clip_path_element.h"
#include "third_party/blink/renderer/core/svg/svg_defs_element.h"
#include "third_party/blink/renderer/core/svg/svg_ellipse_element.h"
#include "third_party/blink/renderer/core/svg/svg_foreign_object_element.h"
#include "third_party/blink/renderer/core/svg/svg_g_element.h"
#include "third_party/blink/renderer/core/svg/svg_image_element.h"
#include "third_party/blink/renderer/core/svg/svg_line_element.h"
#include "third_party/blink/renderer/core/svg/svg_mpath_element.h"
#include "third_party/blink/renderer/core/svg/svg_parser_utilities.h"
#include "third_party/blink/renderer/core/svg/svg_path_element.h"
#include "third_party/blink/renderer/core/svg/svg_path_utilities.h"
#include "third_party/blink/renderer/core/svg/svg_polygon_element.h"
#include "third_party/blink/renderer/core/svg/svg_polyline_element.h"
#include "third_party/blink/renderer/core/svg/svg_rect_element.h"
#include "third_party/blink/renderer/core/svg/svg_switch_element.h"
#include "third_party/blink/renderer/core/svg/svg_text_element.h"
#include "third_party/blink/renderer/core/svg/svg_use_element.h"
#include "third_party/blink/renderer/core/svg_names.h"
#include "third_party/blink/renderer/platform/transforms/affine_transform.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"
#include "third_party/blink/renderer/platform/wtf/std_lib_extras.h"
#include "third_party/blink/renderer/platform/wtf/text/character_visitor.h"

namespace blink {

namespace {

bool TargetCanHaveMotionTransform(const SVGElement& target) {}

}  // namespace

SVGAnimateMotionElement::SVGAnimateMotionElement(Document& document)
    :{}

SVGAnimateMotionElement::~SVGAnimateMotionElement() = default;

bool SVGAnimateMotionElement::HasValidAnimation() const {}

void SVGAnimateMotionElement::WillChangeAnimationTarget() {}

void SVGAnimateMotionElement::DidChangeAnimationTarget() {}

void SVGAnimateMotionElement::ChildMPathChanged() {}

void SVGAnimateMotionElement::ParseAttribute(
    const AttributeModificationParams& params) {}

SVGAnimateMotionElement::RotateMode SVGAnimateMotionElement::GetRotateMode()
    const {}

void SVGAnimateMotionElement::UpdateAnimationPath() {}

template <typename CharType>
static bool ParsePointInternal(const CharType* ptr,
                               const CharType* end,
                               gfx::PointF& point) {}

static bool ParsePoint(const String& string, gfx::PointF& point) {}

SMILAnimationValue SVGAnimateMotionElement::CreateAnimationValue() const {}

void SVGAnimateMotionElement::ClearAnimationValue() {}

bool SVGAnimateMotionElement::CalculateToAtEndOfDurationValue(
    const String& to_at_end_of_duration_string) {}

void SVGAnimateMotionElement::CalculateFromAndToValues(
    const String& from_string,
    const String& to_string) {}

void SVGAnimateMotionElement::CalculateFromAndByValues(
    const String& from_string,
    const String& by_string) {}

void SVGAnimateMotionElement::CalculateAnimationValue(
    SMILAnimationValue& animation_value,
    float percentage,
    unsigned repeat_count) const {}

void SVGAnimateMotionElement::ApplyResultsToTarget(
    const SMILAnimationValue& animation_value) {}

float SVGAnimateMotionElement::CalculateDistance(const String& from_string,
                                                 const String& to_string) {}

AnimationMode SVGAnimateMotionElement::CalculateAnimationMode() {}

}  // namespace blink