chromium/third_party/blink/renderer/core/svg/svg_animation_element.cc

/*
 * Copyright (C) 2004, 2005 Nikolas Zimmermann <[email protected]>
 * Copyright (C) 2004, 2005, 2006, 2007 Rob Buis <[email protected]>
 * Copyright (C) 2007 Eric Seidel <[email protected]>
 * Copyright (C) 2008 Apple Inc. All rights reserved.
 * Copyright (C) 2009 Cameron McCormack <[email protected]>
 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif

#include "third_party/blink/renderer/core/svg/svg_animation_element.h"

#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/frame/web_feature.h"
#include "third_party/blink/renderer/core/svg/animation/element_smil_animations.h"
#include "third_party/blink/renderer/core/svg/animation/smil_animation_effect_parameters.h"
#include "third_party/blink/renderer/core/svg/svg_animate_element.h"
#include "third_party/blink/renderer/core/svg/svg_animate_motion_element.h"
#include "third_party/blink/renderer/core/svg/svg_parser_utilities.h"
#include "third_party/blink/renderer/core/svg_names.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/instrumentation/use_counter.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"
#include "third_party/blink/renderer/platform/wtf/text/character_visitor.h"

namespace blink {

SVGAnimationElement::SVGAnimationElement(const QualifiedName& tag_name,
                                         Document& document)
    :{}

bool SVGAnimationElement::ParseValues(const String& value,
                                      Vector<String>& result) {}

static bool IsInZeroToOneRange(float value) {}

static bool ParseKeyTimes(const String& string,
                          HeapVector<float>& result,
                          bool verify_order) {}

template <typename CharType>
static bool ParseKeySplinesInternal(const CharType* ptr,
                                    const CharType* end,
                                    Vector<gfx::CubicBezier>& result) {}

static bool ParseKeySplines(const String& string,
                            Vector<gfx::CubicBezier>& result) {}

void SVGAnimationElement::Trace(Visitor* visitor) const {}

void SVGAnimationElement::ParseAttribute(
    const AttributeModificationParams& params) {}

void SVGAnimationElement::AnimationAttributeChanged() {}

void SVGAnimationElement::UnregisterAnimation(
    const QualifiedName& attribute_name) {}

void SVGAnimationElement::RegisterAnimation(
    const QualifiedName& attribute_name) {}

void SVGAnimationElement::WillChangeAnimationTarget() {}

float SVGAnimationElement::getStartTime(ExceptionState& exception_state) const {}

float SVGAnimationElement::getCurrentTime() const {}

float SVGAnimationElement::getSimpleDuration(
    ExceptionState& exception_state) const {}

void SVGAnimationElement::beginElementAt(float offset) {}

void SVGAnimationElement::endElementAt(float offset) {}

AnimationMode SVGAnimationElement::CalculateAnimationMode() {}

void SVGAnimationElement::SetCalcMode(const AtomicString& calc_mode) {}

String SVGAnimationElement::ToValue() const {}

String SVGAnimationElement::ByValue() const {}

String SVGAnimationElement::FromValue() const {}

bool SVGAnimationElement::IsAdditive() const {}

bool SVGAnimationElement::IsAccumulated() const {}

void SVGAnimationElement::CalculateKeyTimesForCalcModePaced() {}

static inline double SolveEpsilon(double duration) {}

unsigned SVGAnimationElement::CalculateKeyTimesIndex(float percent) const {}

float SVGAnimationElement::CalculatePercentForSpline(
    float percent,
    unsigned spline_index) const {}

float SVGAnimationElement::CalculatePercentFromKeyPoints(float percent) const {}

float SVGAnimationElement::CalculatePercentForFromTo(float percent) const {}

float SVGAnimationElement::CurrentValuesFromKeyPoints(float percent,
                                                      String& from,
                                                      String& to) const {}

float SVGAnimationElement::CurrentValuesForValuesAnimation(float percent,
                                                           String& from,
                                                           String& to) const {}

bool SVGAnimationElement::UpdateAnimationParameters() {}

bool SVGAnimationElement::CheckAnimationParameters() const {}

bool SVGAnimationElement::UpdateAnimationValues() {}

SMILAnimationEffectParameters SVGAnimationElement::ComputeEffectParameters()
    const {}

void SVGAnimationElement::ApplyAnimation(SMILAnimationValue& animation_value) {}

bool SVGAnimationElement::OverwritesUnderlyingAnimationValue() const {}

}  // namespace blink