#include "third_party/blink/renderer/core/svg/svg_fe_blend_element.h"
#include "third_party/blink/renderer/core/svg/graphics/filters/svg_filter_builder.h"
#include "third_party/blink/renderer/core/svg/svg_animated_string.h"
#include "third_party/blink/renderer/core/svg/svg_enumeration_map.h"
#include "third_party/blink/renderer/core/svg_names.h"
#include "third_party/blink/renderer/platform/graphics/filters/fe_blend.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
namespace blink {
static BlendMode ToBlendMode(SVGFEBlendElement::Mode mode) { … }
template <>
const SVGEnumerationMap& GetEnumerationMap<SVGFEBlendElement::Mode>() { … }
SVGFEBlendElement::SVGFEBlendElement(Document& document)
: … { … }
void SVGFEBlendElement::Trace(Visitor* visitor) const { … }
bool SVGFEBlendElement::SetFilterEffectAttribute(
FilterEffect* effect,
const QualifiedName& attr_name) { … }
void SVGFEBlendElement::SvgAttributeChanged(
const SvgAttributeChangedParams& params) { … }
FilterEffect* SVGFEBlendElement::Build(SVGFilterBuilder* filter_builder,
Filter* filter) { … }
SVGAnimatedPropertyBase* SVGFEBlendElement::PropertyFromAttribute(
const QualifiedName& attribute_name) const { … }
void SVGFEBlendElement::SynchronizeAllSVGAttributes() const { … }
}