#include "third_party/blink/renderer/core/svg/svg_fe_drop_shadow_element.h"
#include "third_party/blink/renderer/core/css/properties/longhands.h"
#include "third_party/blink/renderer/core/dom/node_computed_style.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
#include "third_party/blink/renderer/core/svg/graphics/filters/svg_filter_builder.h"
#include "third_party/blink/renderer/core/svg/svg_animated_number.h"
#include "third_party/blink/renderer/core/svg/svg_animated_number_optional_number.h"
#include "third_party/blink/renderer/core/svg/svg_animated_string.h"
#include "third_party/blink/renderer/core/svg_names.h"
#include "third_party/blink/renderer/platform/graphics/filters/fe_drop_shadow.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
namespace blink {
SVGFEDropShadowElement::SVGFEDropShadowElement(Document& document)
: … { … }
SVGAnimatedNumber* SVGFEDropShadowElement::stdDeviationX() { … }
SVGAnimatedNumber* SVGFEDropShadowElement::stdDeviationY() { … }
void SVGFEDropShadowElement::Trace(Visitor* visitor) const { … }
void SVGFEDropShadowElement::setStdDeviation(float x, float y) { … }
bool SVGFEDropShadowElement::SetFilterEffectAttribute(
FilterEffect* effect,
const QualifiedName& attr_name) { … }
void SVGFEDropShadowElement::SvgAttributeChanged(
const SvgAttributeChangedParams& params) { … }
FilterEffect* SVGFEDropShadowElement::Build(SVGFilterBuilder* filter_builder,
Filter* filter) { … }
bool SVGFEDropShadowElement::TaintsOrigin() const { … }
SVGAnimatedPropertyBase* SVGFEDropShadowElement::PropertyFromAttribute(
const QualifiedName& attribute_name) const { … }
void SVGFEDropShadowElement::SynchronizeAllSVGAttributes() const { … }
}