#include "third_party/blink/renderer/core/svg/svg_fe_gaussian_blur_element.h"
#include "third_party/blink/renderer/core/svg/graphics/filters/svg_filter_builder.h"
#include "third_party/blink/renderer/core/svg/svg_animated_number_optional_number.h"
#include "third_party/blink/renderer/core/svg/svg_animated_string.h"
#include "third_party/blink/renderer/core/svg_names.h"
#include "third_party/blink/renderer/platform/graphics/filters/fe_gaussian_blur.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
namespace blink {
SVGFEGaussianBlurElement::SVGFEGaussianBlurElement(Document& document)
: … { … }
void SVGFEGaussianBlurElement::setStdDeviation(float x, float y) { … }
SVGAnimatedNumber* SVGFEGaussianBlurElement::stdDeviationX() { … }
SVGAnimatedNumber* SVGFEGaussianBlurElement::stdDeviationY() { … }
void SVGFEGaussianBlurElement::Trace(Visitor* visitor) const { … }
void SVGFEGaussianBlurElement::SvgAttributeChanged(
const SvgAttributeChangedParams& params) { … }
FilterEffect* SVGFEGaussianBlurElement::Build(SVGFilterBuilder* filter_builder,
Filter* filter) { … }
SVGAnimatedPropertyBase* SVGFEGaussianBlurElement::PropertyFromAttribute(
const QualifiedName& attribute_name) const { … }
void SVGFEGaussianBlurElement::SynchronizeAllSVGAttributes() const { … }
}