chromium/third_party/blink/renderer/core/svg/svg_fe_light_element.cc

/*
 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <[email protected]>
 * Copyright (C) 2004, 2005, 2006 Rob Buis <[email protected]>
 * Copyright (C) 2005 Oliver Hunt <[email protected]>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "third_party/blink/renderer/core/svg/svg_fe_light_element.h"

#include "third_party/blink/renderer/core/dom/element_traversal.h"
#include "third_party/blink/renderer/core/layout/layout_object.h"
#include "third_party/blink/renderer/core/svg/svg_animated_number.h"
#include "third_party/blink/renderer/core/svg/svg_fe_diffuse_lighting_element.h"
#include "third_party/blink/renderer/core/svg/svg_fe_specular_lighting_element.h"
#include "third_party/blink/renderer/core/svg_names.h"
#include "third_party/blink/renderer/platform/graphics/filters/fe_lighting.h"
#include "third_party/blink/renderer/platform/graphics/filters/light_source.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "ui/gfx/geometry/point3_f.h"

namespace blink {

SVGFELightElement::SVGFELightElement(const QualifiedName& tag_name,
                                     Document& document)
    :{}

void SVGFELightElement::Trace(Visitor* visitor) const {}

SVGFELightElement* SVGFELightElement::FindLightElement(
    const SVGElement& svg_element) {}

gfx::Point3F SVGFELightElement::GetPosition() const {}

gfx::Point3F SVGFELightElement::PointsAt() const {}

std::optional<bool> SVGFELightElement::SetLightSourceAttribute(
    FELighting* lighting_effect,
    const QualifiedName& attr_name) const {}

void SVGFELightElement::SvgAttributeChanged(
    const SvgAttributeChangedParams& params) {}

void SVGFELightElement::ChildrenChanged(const ChildrenChange& change) {}

SVGAnimatedPropertyBase* SVGFELightElement::PropertyFromAttribute(
    const QualifiedName& attribute_name) const {}

void SVGFELightElement::SynchronizeAllSVGAttributes() const {}

}  // namespace blink