#include "third_party/blink/renderer/core/svg/svg_fe_specular_lighting_element.h"
#include "third_party/blink/renderer/core/css/properties/longhands.h"
#include "third_party/blink/renderer/core/dom/node_computed_style.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
#include "third_party/blink/renderer/core/svg/graphics/filters/svg_filter_builder.h"
#include "third_party/blink/renderer/core/svg/svg_animated_number.h"
#include "third_party/blink/renderer/core/svg/svg_animated_number_optional_number.h"
#include "third_party/blink/renderer/core/svg/svg_animated_string.h"
#include "third_party/blink/renderer/core/svg/svg_fe_light_element.h"
#include "third_party/blink/renderer/platform/graphics/filters/fe_specular_lighting.h"
#include "third_party/blink/renderer/platform/graphics/filters/filter.h"
#include "third_party/blink/renderer/platform/graphics/filters/light_source.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
namespace blink {
SVGFESpecularLightingElement::SVGFESpecularLightingElement(Document& document)
: … { … }
SVGAnimatedNumber* SVGFESpecularLightingElement::kernelUnitLengthX() { … }
SVGAnimatedNumber* SVGFESpecularLightingElement::kernelUnitLengthY() { … }
void SVGFESpecularLightingElement::Trace(Visitor* visitor) const { … }
bool SVGFESpecularLightingElement::SetFilterEffectAttribute(
FilterEffect* effect,
const QualifiedName& attr_name) { … }
void SVGFESpecularLightingElement::SvgAttributeChanged(
const SvgAttributeChangedParams& params) { … }
void SVGFESpecularLightingElement::LightElementAttributeChanged(
const SVGFELightElement* light_element,
const QualifiedName& attr_name) { … }
FilterEffect* SVGFESpecularLightingElement::Build(
SVGFilterBuilder* filter_builder,
Filter* filter) { … }
bool SVGFESpecularLightingElement::TaintsOrigin() const { … }
SVGAnimatedPropertyBase* SVGFESpecularLightingElement::PropertyFromAttribute(
const QualifiedName& attribute_name) const { … }
void SVGFESpecularLightingElement::SynchronizeAllSVGAttributes() const { … }
}