#include "third_party/blink/renderer/core/svg/svg_geometry_element.h"
#include "third_party/blink/renderer/core/css/style_change_reason.h"
#include "third_party/blink/renderer/core/layout/svg/layout_svg_path.h"
#include "third_party/blink/renderer/core/layout/svg/layout_svg_shape.h"
#include "third_party/blink/renderer/core/layout/svg/svg_layout_support.h"
#include "third_party/blink/renderer/core/svg/svg_animated_number.h"
#include "third_party/blink/renderer/core/svg/svg_point_tear_off.h"
#include "third_party/blink/renderer/core/svg_names.h"
#include "third_party/blink/renderer/platform/graphics/stroke_data.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
namespace blink {
class SVGAnimatedPathLength final : public SVGAnimatedNumber { … };
SVGGeometryElement::SVGGeometryElement(const QualifiedName& tag_name,
Document& document,
ConstructionType construction_type)
: … { … }
void SVGGeometryElement::SvgAttributeChanged(
const SvgAttributeChangedParams& params) { … }
void SVGGeometryElement::Trace(Visitor* visitor) const { … }
bool SVGGeometryElement::isPointInFill(SVGPointTearOff* point) const { … }
bool SVGGeometryElement::isPointInStroke(SVGPointTearOff* point) const { … }
Path SVGGeometryElement::ToClipPath() const { … }
float SVGGeometryElement::getTotalLength(ExceptionState& exception_state) { … }
SVGPointTearOff* SVGGeometryElement::getPointAtLength(
float length,
ExceptionState& exception_state) { … }
float SVGGeometryElement::ComputePathLength() const { … }
float SVGGeometryElement::AuthorPathLength() const { … }
float SVGGeometryElement::PathLengthScaleFactor() const { … }
float SVGGeometryElement::PathLengthScaleFactor(float computed_path_length,
float author_path_length) { … }
void SVGGeometryElement::GeometryPresentationAttributeChanged(
const QualifiedName& attr_name) { … }
void SVGGeometryElement::GeometryAttributeChanged() { … }
LayoutObject* SVGGeometryElement::CreateLayoutObject(const ComputedStyle&) { … }
SVGAnimatedPropertyBase* SVGGeometryElement::PropertyFromAttribute(
const QualifiedName& attribute_name) const { … }
void SVGGeometryElement::SynchronizeAllSVGAttributes() const { … }
}