chromium/third_party/blink/renderer/core/svg/svg_matrix.idl

/*
 * Copyright (C) 2004, 2005 Nikolas Zimmermann <[email protected]>
 * Copyright (C) 2004, 2005 Rob Buis <[email protected]>
 * Copyright (C) 2006 Samuel Weinig <[email protected]>
 * Copyright (C) 2006 Apple Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

// http://www.w3.org/TR/SVG11/coords.html#InterfaceSVGMatrix

// TODO(foolip): SVGMatrix is gone from SVG 2, replaced by DOMMatrix.
// https://crbug.com/709001
[
    Exposed=Window,
    ImplementedAs=SVGMatrixTearOff
] interface SVGMatrix {
    // FIXME: these attributes should all be floats but since we implement
    // AffineTransform with doubles setting these as doubles makes more sense.
    [RaisesException=Setter] attribute unrestricted double a;
    [RaisesException=Setter] attribute unrestricted double b;
    [RaisesException=Setter] attribute unrestricted double c;
    [RaisesException=Setter] attribute unrestricted double d;
    [RaisesException=Setter] attribute unrestricted double e;
    [RaisesException=Setter] attribute unrestricted double f;

    SVGMatrix multiply(SVGMatrix secondMatrix);
    [RaisesException] SVGMatrix inverse();
    SVGMatrix translate(unrestricted float x, unrestricted float y);
    SVGMatrix scale(unrestricted float scaleFactor);
    SVGMatrix scaleNonUniform(unrestricted float scaleFactorX, unrestricted float scaleFactorY);
    SVGMatrix rotate(unrestricted float angle);
    [RaisesException] SVGMatrix rotateFromVector(unrestricted float x, unrestricted float y);
    SVGMatrix flipX();
    SVGMatrix flipY();
    SVGMatrix skewX(unrestricted float angle);
    SVGMatrix skewY(unrestricted float angle);
};