#include "third_party/blink/renderer/core/performance_entry_names.h"
#include <iterator>
#include "third_party/blink/renderer/platform/wtf/std_lib_extras.h"
#include "third_party/blink/renderer/platform/wtf/text/string_hasher.h"
namespace blink {
namespace performance_entry_names {
void* names_storage[kNamesCount * ((sizeof(AtomicString) + sizeof(void *) - 1) / sizeof(void *))];
const AtomicString& kBackForwardCacheRestoration = …;
const AtomicString& kElement = …;
const AtomicString& kEvent = …;
const AtomicString& kFirstInput = …;
const AtomicString& kLargestContentfulPaint = …;
const AtomicString& kLayoutShift = …;
const AtomicString& kLongAnimationFrame = …;
const AtomicString& kLongtask = …;
const AtomicString& kMark = …;
const AtomicString& kMeasure = …;
const AtomicString& kNavigation = …;
const AtomicString& kPaint = …;
const AtomicString& kResource = …;
const AtomicString& kScript = …;
const AtomicString& kSoftNavigation = …;
const AtomicString& kTaskattribution = …;
const AtomicString& kUnknown = …;
const AtomicString& kVisibilityState = …;
const AtomicString& kWindow = …;
void Init() { … }
}
}