#include "third_party/blink/renderer/core/script_type_names.h"
#include <iterator>
#include "third_party/blink/renderer/platform/wtf/std_lib_extras.h"
#include "third_party/blink/renderer/platform/wtf/text/string_hasher.h"
namespace blink {
namespace script_type_names {
void* names_storage[kNamesCount * ((sizeof(AtomicString) + sizeof(void *) - 1) / sizeof(void *))];
const AtomicString& kClassic = …;
const AtomicString& kImportmap = …;
const AtomicString& kModule = …;
const AtomicString& kSpeculationrules = …;
const AtomicString& kWebbundle = …;
void Init() { … }
}
}