/* * Copyright (C) 2014 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/core/svg/svg_point.h" #include "third_party/blink/renderer/platform/heap/garbage_collected.h" #include "third_party/blink/renderer/platform/wtf/text/string_builder.h" #include "third_party/blink/renderer/platform/wtf/text/wtf_string.h" namespace blink { SVGPoint::SVGPoint() = default; SVGPoint::SVGPoint(const gfx::PointF& point) : … { … } SVGPoint* SVGPoint::Clone() const { … } SVGPropertyBase* SVGPoint::CloneForAnimation(const String& value) const { … } String SVGPoint::ValueAsString() const { … } void SVGPoint::Add(const SVGPropertyBase* other, const SVGElement*) { … } void SVGPoint::CalculateAnimatedValue( const SMILAnimationEffectParameters&, float percentage, unsigned repeat_count, const SVGPropertyBase* from_value, const SVGPropertyBase* to_value, const SVGPropertyBase* to_at_end_of_duration_value, const SVGElement*) { … } float SVGPoint::CalculateDistance(const SVGPropertyBase* to, const SVGElement* context_element) const { … } } // namespace blink