/* * Copyright (C) Research In Motion Limited 2011. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "third_party/blink/renderer/core/svg/svg_string.h" #include "base/notreached.h" namespace blink { void SVGString::Add(const SVGPropertyBase*, const SVGElement*) { … } void SVGString::CalculateAnimatedValue(const SMILAnimationEffectParameters&, float percentage, unsigned repeat_count, const SVGPropertyBase* from, const SVGPropertyBase* to, const SVGPropertyBase*, const SVGElement*) { … } float SVGString::CalculateDistance(const SVGPropertyBase*, const SVGElement*) const { … } } // namespace blink