#include "third_party/blink/renderer/core/testing/wait_for_event.h"
#include "third_party/blink/renderer/core/dom/events/event.h"
#include "third_party/blink/renderer/core/dom/events/event_target.h"
namespace blink {
WaitForEvent::WaitForEvent() = default;
WaitForEvent::WaitForEvent(EventTarget* target, const AtomicString& name) { … }
void WaitForEvent::AddEventListener(EventTarget* target,
const AtomicString& name) { … }
void WaitForEvent::AddCompletionClosure(base::OnceClosure closure) { … }
void WaitForEvent::Invoke(ExecutionContext*, Event* event) { … }
void WaitForEvent::Trace(Visitor* visitor) const { … }
}