#include "third_party/blink/renderer/core/timing/layout_shift_attribution.h"
#include "third_party/blink/renderer/bindings/core/v8/script_value.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_object_builder.h"
#include "third_party/blink/renderer/core/dom/node.h"
#include "third_party/blink/renderer/core/geometry/dom_rect_read_only.h"
#include "third_party/blink/renderer/core/timing/performance.h"
namespace blink {
LayoutShiftAttribution* LayoutShiftAttribution::Create(
Node* node,
DOMRectReadOnly* previous,
DOMRectReadOnly* current) { … }
LayoutShiftAttribution::LayoutShiftAttribution(Node* node,
DOMRectReadOnly* previous,
DOMRectReadOnly* current)
: … { … }
LayoutShiftAttribution::~LayoutShiftAttribution() = default;
Node* LayoutShiftAttribution::node() const { … }
Node* LayoutShiftAttribution::rawNodeForInspector() const { … }
DOMRectReadOnly* LayoutShiftAttribution::previousRect() const { … }
DOMRectReadOnly* LayoutShiftAttribution::currentRect() const { … }
ScriptValue LayoutShiftAttribution::toJSONForBinding(
ScriptState* script_state) const { … }
void LayoutShiftAttribution::Trace(Visitor* visitor) const { … }
}