#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_VIEW_TRANSITION_VIEW_TRANSITION_STYLE_TRACKER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_VIEW_TRANSITION_VIEW_TRANSITION_STYLE_TRACKER_H_
#include "base/containers/flat_map.h"
#include "base/unguessable_token.h"
#include "cc/layers/view_transition_content_layer.h"
#include "components/viz/common/view_transition_element_resource_id.h"
#include "third_party/blink/public/common/frame/view_transition_state.h"
#include "third_party/blink/renderer/core/css/css_property_names.h"
#include "third_party/blink/renderer/core/css/css_rule.h"
#include "third_party/blink/renderer/core/css/style_request.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_rect.h"
#include "third_party/blink/renderer/core/style/style_view_transition_group.h"
#include "third_party/blink/renderer/platform/allow_discouraged_type.h"
#include "third_party/blink/renderer/platform/graphics/graphics_types.h"
#include "third_party/blink/renderer/platform/graphics/paint/effect_paint_property_node.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_map.h"
#include "third_party/blink/renderer/platform/heap/heap_traits.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string.h"
#include "ui/gfx/geometry/transform.h"
namespace blink {
class ClipPaintPropertyNode;
class PaintLayer;
class PseudoElement;
class ViewTransitionStyleTracker
: public GarbageCollected<ViewTransitionStyleTracker> { … };
}
#endif