#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_WORKERS_WORKER_BACKING_THREAD_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_WORKERS_WORKER_BACKING_THREAD_H_
#include <memory>
#include "base/memory/ptr_util.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/platform/scheduler/public/non_main_thread.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
#include "v8/include/v8.h"
namespace blink {
struct WorkerBackingThreadStartupData;
class CORE_EXPORT WorkerBackingThread final { … };
}
#endif