#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_WORKERS_WORKLET_THREAD_HOLDER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_WORKERS_WORKLET_THREAD_HOLDER_H_
#include "base/synchronization/lock.h"
#include "base/synchronization/waitable_event.h"
#include "base/thread_annotations.h"
#include "third_party/blink/renderer/core/workers/worker_backing_thread.h"
#include "third_party/blink/renderer/core/workers/worker_backing_thread_startup_data.h"
#include "third_party/blink/renderer/platform/scheduler/public/post_cross_thread_task.h"
#include "third_party/blink/renderer/platform/wtf/wtf.h"
namespace blink {
template <class DerivedWorkletThread>
class WorkletThreadHolder { … };
template <class DerivedWorkletThread>
WorkletThreadHolder<DerivedWorkletThread>*
WorkletThreadHolder<DerivedWorkletThread>::thread_holder_instance_
GUARDED_BY(
WorkletThreadHolder<DerivedWorkletThread>::HolderInstanceLock()) = …;
}
#endif