#include "third_party/blink/renderer/modules/accessibility/testing/internals_accessibility.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/core/testing/internals.h"
#include "third_party/blink/renderer/modules/accessibility/ax_object.h"
#include "third_party/blink/renderer/modules/accessibility/ax_object_cache_impl.h"
namespace blink {
unsigned InternalsAccessibility::numberOfLiveAXObjects(Internals&) { … }
namespace {
AXObject* GetAXObject(const Element* element) { … }
}
WTF::String InternalsAccessibility::getComputedLabel(Internals&,
const Element* element) { … }
WTF::String InternalsAccessibility::getComputedRole(Internals&,
const Element* element) { … }
}