#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_BREAKOUT_BOX_FRAME_QUEUE_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_BREAKOUT_BOX_FRAME_QUEUE_H_
#include <optional>
#include "base/synchronization/lock.h"
#include "third_party/blink/renderer/platform/wtf/deque.h"
#include "third_party/blink/renderer/platform/wtf/thread_safe_ref_counted.h"
namespace blink {
template <typename NativeFrameType>
class FrameQueue
: public WTF::ThreadSafeRefCounted<FrameQueue<NativeFrameType>> { … };
template <typename NativeFrameType>
class FrameQueueHandle { … };
}
#endif