// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Used by method `transferToGPUTexture` as defined in
// canvas_2d_gpu_transfer.idl
dictionary Canvas2dGPUTransferOption {
// This GPUDevice will be given access to the canvas' texture.
GPUDevice device;
// This label will be assigned to the GPUTexture returned by
// transferToGPUTexture.
DOMString? label;
// This controls the GPUTextureUsage flags of the GPUTexture returned by
// transferToGPUTexture. The default value will return a canvas texture that
// is usable as a render attachment, and bindable as a 2D texture.
GPUTextureUsageFlags usage = 0x14; // TEXTURE_BINDING | RENDER_ATTACHMENT
};