chromium/third_party/blink/renderer/modules/canvas/canvas2d/mesh_2d_buffer.h

// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_CANVAS_CANVAS2D_MESH_2D_BUFFER_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_CANVAS_CANVAS2D_MESH_2D_BUFFER_H_

#include <stdint.h>

#include <utility>

#include "base/memory/scoped_refptr.h"
#include "base/numerics/safe_conversions.h"
#include "third_party/blink/renderer/platform/bindings/script_wrappable.h"
#include "v8/include/v8-isolate.h"

namespace cc {
template <typename T>
class RefCountedBuffer;
}  // namespace cc

namespace blink {

// JS wrapper for a retained mesh buffer.
//
// This is the base for vertex/uv/index JS buffers (SkPoint/SkPoint/uint16_t
// specializations, respectively).
//
// The actual data payload is stored in a RefcountedBuffer, which enables
// sharing with the rest of paint pipeline, and avoids deep copies during
// paint op recording.
template <typename T>
class Mesh2DBuffer : public ScriptWrappable {};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_MODULES_CANVAS_CANVAS2D_MESH_2D_BUFFER_H_