#include "third_party/blink/renderer/modules/canvas/canvas2d/v8_canvas_style.h"
#include "base/compiler_specific.h"
#include "third_party/blink/renderer/bindings/core/v8/idl_types.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_css_color_value.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_canvas_gradient.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_canvas_pattern.h"
#include "third_party/blink/renderer/core/css/cssom/css_color_value.h"
#include "third_party/blink/renderer/modules/canvas/canvas2d/canvas_gradient.h"
#include "third_party/blink/renderer/modules/canvas/canvas2d/canvas_pattern.h"
#include "third_party/blink/renderer/modules/canvas/canvas2d/canvas_style.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "v8/include/v8-local-handle.h"
#include "v8/include/v8-value.h"
namespace v8 {
class Isolate;
}
namespace blink {
bool ExtractV8CanvasStyle(v8::Isolate* isolate,
v8::Local<v8::Value> value,
V8CanvasStyle& style,
ExceptionState& exception_state) { … }
v8::Local<v8::Value> CanvasStyleToV8(ScriptState* script_state,
const CanvasStyle& style) { … }
}