#include "third_party/blink/renderer/modules/compression/zlib_partition_alloc.h" #include "third_party/blink/renderer/platform/wtf/allocator/partitions.h" namespace blink { void ZlibPartitionAlloc::Configure(z_stream* stream) { … } void* ZlibPartitionAlloc::Alloc(void*, uint32_t items, uint32_t size) { … } void ZlibPartitionAlloc::Free(void*, void* address) { … } } // namespace blink