#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_COMPRESSION_ZLIB_PARTITION_ALLOC_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_COMPRESSION_ZLIB_PARTITION_ALLOC_H_ #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" #include "third_party/zlib/zlib.h" namespace blink { // Use PartitionAlloc for zlib allocations. class ZlibPartitionAlloc { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_COMPRESSION_ZLIB_PARTITION_ALLOC_H_