#include "third_party/blink/renderer/modules/compute_pressure/pressure_record.h"
#include "third_party/blink/renderer/bindings/core/v8/script_value.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_object_builder.h"
#include "third_party/blink/renderer/platform/bindings/script_state.h"
namespace blink {
PressureRecord::PressureRecord(V8PressureSource::Enum source,
V8PressureState::Enum state,
const DOMHighResTimeStamp time)
: … { … }
PressureRecord::~PressureRecord() = default;
V8PressureSource PressureRecord::source() const { … }
V8PressureState PressureRecord::state() const { … }
DOMHighResTimeStamp PressureRecord::time() const { … }
ScriptValue PressureRecord::toJSON(ScriptState* script_state) const { … }
}