#include "third_party/blink/renderer/modules/csspaint/nativepaint/native_paint_definition.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/workers/worker_backing_thread_startup_data.h"
#include "third_party/blink/renderer/modules/csspaint/paint_worklet_id_generator.h"
#include "third_party/blink/renderer/platform/scheduler/public/post_cross_thread_task.h"
#include "third_party/blink/renderer/platform/wtf/cross_thread_functional.h"
namespace blink {
NativePaintDefinition::NativePaintDefinition(
LocalFrame* local_root,
PaintWorkletInput::PaintWorkletInputType type)
: … { … }
void NativePaintDefinition::RegisterProxyClient(
LocalFrame* local_root,
PaintWorkletInput::PaintWorkletInputType type) { … }
void NativePaintDefinition::UnregisterProxyClient() { … }
void NativePaintDefinition::Trace(Visitor* visitor) const { … }
int NativePaintDefinition::GetWorkletId() const { … }
}