// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_FILE_SYSTEM_ACCESS_FILE_SYSTEM_ACCESS_FILE_DELEGATE_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_FILE_SYSTEM_ACCESS_FILE_SYSTEM_ACCESS_FILE_DELEGATE_H_ #include "base/files/file_error_or.h" #include "base/sequence_checker.h" #include "mojo/public/cpp/bindings/pending_remote.h" #include "third_party/blink/public/mojom/file_system_access/file_system_access_file_handle.mojom-blink.h" #include "third_party/blink/renderer/core/execution_context/execution_context.h" #include "third_party/blink/renderer/platform/heap/garbage_collected.h" namespace blink { // File object providing a common interface for file operations for an // AccessHandle. These methods closely map to base::File equivalents. The // implementation of the FileDelegate will depend on whether the renderer is in // incognito. All methods are synchronous. // A FileDelegate may get accessed by multiple threads, even though the caller // has to make sure that there is no concurrent access. This means that at any // point in time there is exactly one thread that may access the FileDelegate. class FileSystemAccessFileDelegate : public GarbageCollected<FileSystemAccessFileDelegate> { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_FILE_SYSTEM_ACCESS_FILE_SYSTEM_ACCESS_FILE_DELEGATE_H_