// Copyright 2018 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "third_party/blink/renderer/modules/gamepad/gamepad_axis_event.h" namespace blink { GamepadAxisEvent::GamepadAxisEvent(const AtomicString& type, Bubbles bubbles, Cancelable cancelable, Gamepad* gamepad, uint32_t axis, double value) : … { … } GamepadAxisEvent::GamepadAxisEvent(const AtomicString& type, const GamepadAxisEventInit* initializer) : … { … } GamepadAxisEvent::~GamepadAxisEvent() = default; const AtomicString& GamepadAxisEvent::InterfaceName() const { … } } // namespace blink