// Copyright 2014 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "third_party/blink/renderer/modules/gamepad/gamepad.h" #include "device/gamepad/public/cpp/gamepad.h" namespace blink { GamepadButton::GamepadButton() : … { … } bool GamepadButton::IsEqual(const device::GamepadButton& device_button) const { … } void GamepadButton::UpdateValuesFrom( const device::GamepadButton& device_button) { … } } // namespace blink