// Copyright 2018 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "third_party/blink/renderer/modules/gamepad/gamepad_button_event.h" namespace blink { GamepadButtonEvent::GamepadButtonEvent(const AtomicString& type, Bubbles bubbles, Cancelable cancelable, Gamepad* gamepad, uint32_t button, double value) : … { … } GamepadButtonEvent::GamepadButtonEvent( const AtomicString& type, const GamepadButtonEventInit* initializer) : … { … } GamepadButtonEvent::~GamepadButtonEvent() = default; const AtomicString& GamepadButtonEvent::InterfaceName() const { … } } // namespace blink