chromium/third_party/blink/renderer/modules/gamepad/gamepad_comparisons_test.cc

// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/modules/gamepad/gamepad_comparisons.h"

#include "base/test/task_environment.h"
#include "device/gamepad/public/cpp/gamepad.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/blink/renderer/modules/gamepad/gamepad.h"
#include "third_party/blink/renderer/platform/testing/main_thread_isolate.h"

namespace blink {

class GamepadComparisonsTest : public testing::Test {};

TEST_F(GamepadComparisonsTest, EmptyListCausesNoActivation) {}

TEST_F(GamepadComparisonsTest, NeutralGamepadCausesNoActivation) {}

TEST_F(GamepadComparisonsTest, AxisTiltCausesNoActivation) {}

TEST_F(GamepadComparisonsTest, ButtonDownCausesActivation) {}

TEST_F(GamepadComparisonsTest, CompareEmptyLists) {}

TEST_F(GamepadComparisonsTest, CompareNeutrals) {}

TEST_F(GamepadComparisonsTest, CompareEmptyListWithNeutral) {}

TEST_F(GamepadComparisonsTest, CompareNeutralWithEmptyList) {}

TEST_F(GamepadComparisonsTest, CompareNeutralWithAxisTilt) {}

TEST_F(GamepadComparisonsTest, CompareNeutralWithButtonDown) {}

TEST_F(GamepadComparisonsTest, CompareButtonDownWithNeutral) {}

TEST_F(GamepadComparisonsTest, CompareNeutralWithButtonTouched) {}

TEST_F(GamepadComparisonsTest, CompareButtonTouchedWithButtonJustDown) {}

TEST_F(GamepadComparisonsTest, CompareButtonJustDownWithButtonDown) {}

TEST_F(GamepadComparisonsTest, CompareButtonDownWithButtonJustDown) {}

TEST_F(GamepadComparisonsTest, CompareButtonJustDownWithButtonTouched) {}

TEST_F(GamepadComparisonsTest, CompareButtonTouchedWithNeutral) {}

TEST_F(GamepadComparisonsTest, CompareDifferentTouch) {}

TEST_F(GamepadComparisonsTest, CompareDifferentSurface) {}

TEST_F(GamepadComparisonsTest, CompareDifferentTouchId) {}

TEST_F(GamepadComparisonsTest, CompareSameTouch1) {}

TEST_F(GamepadComparisonsTest, CompareSameTouch2) {}

TEST_F(GamepadComparisonsTest, CompareSurfaceNoSurfaceTouch) {}

TEST_F(GamepadComparisonsTest, CompareDifferentSurfaceTouch) {}

}  // namespace blink