// Copyright 2014 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "third_party/blink/renderer/modules/gamepad/gamepad_event.h" namespace blink { GamepadEvent::GamepadEvent(const AtomicString& type, Bubbles bubbles, Cancelable cancelable, Gamepad* gamepad) : … { … } GamepadEvent::GamepadEvent(const AtomicString& type, const GamepadEventInit* initializer) : … { … } GamepadEvent::~GamepadEvent() = default; const AtomicString& GamepadEvent::InterfaceName() const { … } void GamepadEvent::Trace(Visitor* visitor) const { … } } // namespace blink