chromium/third_party/blink/renderer/modules/gamepad/gamepad_haptic_actuator.cc

// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/modules/gamepad/gamepad_haptic_actuator.h"

#include "base/functional/callback_helpers.h"
#include "device/gamepad/public/cpp/gamepad.h"
#include "third_party/blink/public/mojom/devtools/console_message.mojom-blink.h"
#include "third_party/blink/public/platform/task_type.h"
#include "third_party/blink/renderer/bindings/core/v8/script_promise.h"
#include "third_party/blink/renderer/bindings/core/v8/script_promise_resolver.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gamepad_effect_parameters.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gamepad_haptics_result.h"
#include "third_party/blink/renderer/core/inspector/console_message.h"
#include "third_party/blink/renderer/modules/gamepad/gamepad_dispatcher.h"
#include "third_party/blink/renderer/platform/wtf/functional.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"

namespace blink {

namespace {

GamepadHapticsResult;
GamepadHapticEffectType;

const char kGamepadHapticActuatorTypeVibration[] =;
const char kGamepadHapticActuatorTypeDualRumble[] =;

const char kGamepadHapticEffectTypeDualRumble[] =;
const char kGamepadHapticEffectTypeTriggerRumble[] =;

GamepadHapticEffectType EffectTypeFromString(const String& type) {}

V8GamepadHapticsResult ResultToV8(GamepadHapticsResult result) {}

}  // namespace

GamepadHapticActuator::GamepadHapticActuator(
    ExecutionContext& context,
    int pad_index,
    device::GamepadHapticActuatorType type)
    :{}

GamepadHapticActuator::~GamepadHapticActuator() = default;

void GamepadHapticActuator::SetType(device::GamepadHapticActuatorType type) {}

ScriptPromise<V8GamepadHapticsResult> GamepadHapticActuator::playEffect(
    ScriptState* script_state,
    const String& type,
    const GamepadEffectParameters* params) {}

void GamepadHapticActuator::OnPlayEffectCompleted(
    ScriptPromiseResolver<V8GamepadHapticsResult>* resolver,
    device::mojom::GamepadHapticsResult result) {}

void GamepadHapticActuator::ResetVibrationIfNotPreempted() {}

ScriptPromise<V8GamepadHapticsResult> GamepadHapticActuator::reset(
    ScriptState* script_state) {}

void GamepadHapticActuator::OnResetCompleted(
    ScriptPromiseResolver<V8GamepadHapticsResult>* resolver,
    device::mojom::GamepadHapticsResult result) {}

void GamepadHapticActuator::Trace(Visitor* visitor) const {}

}  // namespace blink